Game Update 1

Discussion in 'Official News and Announcements' started by RadarX, Dec 11, 2012.

  1. RadarX Community Relations

    All servers will come down at 6 AM PT for Game Update 1. Downtime is anticipated to be less than two hours. Players may notice the following changes.


    General:

    • Horns are now available for the Sunderer and Flash! Check the Depot under Vehicle Gear.
    • New weaponry is currently being issued to all three empires. If you are looking for a new light machine gun or assault rifle, head to the Depot and check them out.
    • A number of changes have been made to Vehicle and Aircraft weaponry. Please see the Vehicle notes below.
    • Fixed a few crash bugs and provided some optimizations to improve gameplay.
    • Players may now make multiple characters on the same server.
    Notable Bugfixes:

    • The NS-11 Platinum should now properly unlock medals.
    • The Facebook Promotional Weapons should now properly unlock medals.
    • Players should no longer be able to spot enemies without a line of sight.
    • The Gauss Compact S will now provide players the ability to aim down sights and strafe more accurately.
    • Destroying enemy terminals will no longer provide a Kill stat.
    • The Light Assault Jumpjet will no longer break if you run into terrain while in flight.
    • When holding down push to talk it should no longer become "stuck" when released.
    • The NS-11 will now have a sound indicating it is being reloaded.
    • Spawning a vehicle in the warpgate will no longer cause players to fall through the world.
    • The TX2 Emperor should now provide the correct damage level to targets.
    Vehicles:

    • The tail gun on the Liberator is now located on the back of the tail wing and not underneath it. This provides a greater coverage for all tail gun variants.
    • Aircraft and Phalanx Turret resistance to the following weapons has been reduced:
      • M40 Fury
      • C75 Viper
      • L105 Zephyr
      • G30 Vulcan
      • M60 Bulldog
    • Personal Defense Weapons (on light aircraft only)
    • Sunderer resistance to heavy machine guns has been increased.
    • All Flak damage has been increased by 5%.
    • The Composite Armor tooltip has been adjusted to be more accurate.
    Infantry Weaponry:

    New Weapons:

    The NS Decimator rocket launcher is now available to all empires.

    Terran Republic:
    The TAR will provide the best hip fire of this empires assault rifles.
    The T32 Bull will provide an adaptable solution to long or short range combat but has a slow reload.

    New Conglomerate:
    The Carnage BR is now available. This medium-fast fire rate assault rifle has good hip fire and range limiting recoil.
    The Anchor light machine gunprovided good mobility and a 45 round magazine.

    Vanu Sovereignty:
    The Corvus assault rifle has a slow rate of fire but compensates with deadly accuracy.
    The Ursa light machine gun will provide a slightly lower rate of fire but extreme accurate fire.

    General Weaponry:

    • Tank mines can now once again be deployed by throwing them reverting the change made last week.
    • Extended ammunition attachments will no longer provide more ammunition capability than intended. They all will now provide 4 more rounds.
    • A small increase in movement accuracy with iron sights was made on on slower assault rifles, carbines, and light machine guns.
    • A small decrease in movement accuracy was made with the 40 round assault rifles and carbines.
    • The NC Gauss and Gauss S now have increased projectile speed.
    • The Cycler TRV now has reduced hip fire accuracy.
    • The Razor GD-23 now has reduced recoil for the first shot.
    • The T9 CARV and CARV S now have increased equip time.
    • The LA80 projectile speed has been reduced to put it in line with the other empire sniper rifles.
    Vehicle Weaponry:

    Aircraft:

    M20 Drake: Previously the M20 Basilisk, this weapon has increased top end damage. It also has a longer range before damage fall off occurs.

    M60-A Bulldog: Previously the M60 Bulldog, this aircraft weapon has had the following changes:
    • Magazine size has been reduced from 10 to 6.
    • Magazine size certifications now 1 round per rank increase.
    • Projectile speed has been increased
    • Direct hit damage has been increased
    • Splash damage will no longer damage heavy armor.
    • The M60-A has a faster projectile than its ground based variant the M-60G.
    A30 Walker: This is now the air variant of the Walker weapon system.
    • The reticule and first person tracer have been changed to make them easier to see.
    • Projectile speed is slower but drop has been reduced.
    • Damage has been increased overall.
    Light Aircraft Rocketpods:
    • Blast radius in which maximum damage occurs has been reduced. This does not change the size of the blast radius.
    • Damage against Sunderers and Aircraft have been reduced.
    • Significantly reduced damage against Phalanx turrets.
    Liberator AP30 Shredder:
    • Damage has been increased at close ranges.
    • Magazine size has been increased to 50.
    Reaver Air Hammer:
    • The projectile spread has been tightened up.
    • Damage per projectile has been increased.
    • Damage fall off will occur at a further distance.
    Ground Weaponry:

    The Lightning Skyguard Turret has increased projectile speed and it's reticule has been adjusted to use the Terran Republic Burster MAX reticule.


    C75 Viper:
    • Direct hit damage increased
    • Increased maximum blast radius damage
    M40 Fury:
    • Reduced damage against heavy armor.
    • Upped direct hit damage and blast damage.
    Anti-Personnel Phalanx Turret:
    • Cone of Fire tightened up a bit
    • Slight adjustments to heat. Will cool off a bit faster and take a little bit longer to overheat.
    • Pushed out range where projectiles start to lose damage significantly.
    World:

    • The main shields at Tech Plants are now operated by two generators in the outlying buildings. These shields now have icons that display the status of the generators.
    • Frostbite Harbor Spawn Room now has a pain field.
    • The grav pads at the Dahaka Amp Station western forward spawn are now functional.
    • Players are no longer able to spawn at Sungrey Amp Station when the SCU has been destroyed.
    • Enemy projectiles will no longer go through the Biolab Gate Shields.
    • Players still in a vehicle once the pilot has logged off will no longer disconnect.
    • The Phalanx Turret has increased projectile speed and it's reticule has been adjusted to use the MAX burster reticule.
    UI:

    • The Regen benefit of a Biolab will now display on the Tab scoreboard.
    • All Heavy Assault ability items are now using unique icons.
    • Platoons should now longer state they are “full” when all squads have squad leaders and there is still room for more members.
    • SAS-R and Impetus optics will now display a description when hovering over with a mouse.
    • The TS4 Haymaker and FA1 Barrage now have a tooltip when mousing over the progress bar.
    • Moving a player to another squad will no longer boot them from a Squad/Platoon locked vehicle.
    • Players removed from a Squad or Platoon channel will no longer be able to use that channel.
    • Unoccupied Phalanx Turrets should now display “Press [E] to Enter” messaging.
    Visual:

    • The NS-11 Platinum and Ns-11A rifles are no longer the same color.
    • The Sunderer Smoke Screen will no longer hide decals.
    • Lightning Hood Ornaments will no longer be placed on top of decals.
    • New Conglomerate African Forest Weapon Camo no longer displays Vanu Sovereignty coloring.
    • A MAX unit will no longer appear to float while descending on a Grav Pad.
    • Purchased Weapon Camo will no longer be cleared when a weapon trial ends.
    • The Engineering Repair tool is now black.
    • Main Battle Tank and Lightning armor should no longer cover decals.
    • The Lasher magazine will now reload and no longer “floats” if the player is sprinting.
    • The NC Gauss Compact S Underbarrel weapons will now show a reloading animation correctly.
    • A player will no longer siplay headless and frozen in a riding pose when killed on a Quad.
    • Up x 66
  2. RadarX Community Relations

    Further notes added as needed.
    • Up x 15

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