On the other hand it lacks tangible rewards for doing so - yes, you get certs and eventually you get new weapons but compared to many FPS games on the market right now they're extremely slow to gain (weapons), meaningless (battle ranks) and the statistics in themselves offer no incentive either (no ranking, no benefit for being effective, good or otherwise). Even if you organize a hundred guys to take the base, you get exactly the same rewards as the guy who came in 30 minutes later and stood there for 5 minutes and waited for the base to be captured. Hurrah. When you log off, whatever you did today means nothing. It's like killing mobs in World of Warcraft. If you look at the evolution of FPS games since the very first ones (including Wolf, D, DN3D etc.) it has been a gradual movement towards rewarding the player with tangible long term benefits that you can compare with other people - and yes, even in some cases raw prestige. Everyone wants to be the #1, right? It sounds more like your mindset is still ingrained in the PS1 era of things, in other wrods "Let's just randomly shoot things, capture a base and move on and then rinse and repeat it ad infinitum". Games have evolved since then and people expect more nowadays.. and why shouldn't they?