Right now in this game there are a couple huge things that really dumb down dogfights, but easily the biggest one is that you can stop an aircraft dead, and still pull quick maneuvers and turn it. Damn near every time you go up against someone who is an OK pilot they will pull the same lame move on you when they realize they can't shake you by flying in a circle, they just slam on the breaks and turn around, and instantly their fotunes are vastly imroved with one quick maneuver that really has no place in a dogfight. The second the guy you're following simply stops you have basically 3 options: 1. Stop as well and fight him head to head. This is especially idiotic if you invested in the dogfight airframe thinking it would make you good at dogfighting, and the other guy invested in the High G airframe knowing that he can always just stop moving and give himself the advantage. 2. Keep moving at full speed and go past him, now he's behind you and has the upper hand. 3. Run into him to spite that cheesy mofo. I think that an aircraft that isn't moving should not be able to turn anywhere near as quickly as one that's going at a good clip. You have no airflow over your control surfaces, the VTOL engines really only point straight down, there is simply absolutely no reason why a Planetside Style aircraft should be able to effortlessly do rolls and flips while standing still. Gameplay wise allowing people full maneuverability without moving is just absolutely destroying dogfights in the dumbest possible way. Please get rid of this cheesy crap and give us a game where stopping in the middle of a dogfight is not the best and most logical move because no matter what your opponent does to respond to it at that point you're always better off than having him on your six.