There are two things that many people agree with: the Striker is boring to use (keep the target on sight, click click click click click, reload, rinse and repeat) and annoying to be locked on by (NC and VS lib pilots know what i mean). It's boring. Very boring. I had a lot more fun with a Phoenix and a Lancer in the half an hour of trial than with all the time i used my Striker (except for the first few minutes, when i was excited by "Lolz! 5 rockets at a time! die rebel scum!" and so on). It works simply like an Annihilator that trades the fire and forget ability and the single shot for higher total damage and multiple, albeit smaller individually, warheads. Both the Lancer and the Phoenix have something that puts them in some sort of niche and, while sometimes less effective, they are unique and most importantly fun to use. Also, the lock-on mechanic is something very abused and boringly annoying for everyone that gets the exploding side of the deal, so giving the TR a better lock-on feels like a slap to NC and VS pilots (not drivers, tanks are hard as heck to get, most of the time). It's just like the first Annihilator release, so we know it will get nerfed to oblivion sooner or later. I don't want it to be nerfed, i'd love to have it changed into something more interesting that is also less annoying to everyone. Without going to alter the initial concept of the striker (a guided multi-missile launcher), we could change the lock-on into a laser guided system. It would lose effectiveness against air (so it would be in par with the other launchers about this) while being better against ground vehicles (same thing: the 2 ESRL are better for anti-ground use). One of the concerns is: would it instakill infantry? Of course not, that would make it OP as hell. It would take something like 3 or 4 direct hits to kill a single soldier (which gives him enough time to dodge the rest of the volley or find some cover), and 5 direct hits would do about 90% damage to a MAX. Splash damage should be minimal, kinda like AP shells. And what about the damage against vehicles? Same as a Phoenix or slightly higher (if all 5 shots hit) in my opinion, because both require to keep the target sighted until the missile(s) hit it before being able to reload and shoot again. Another concern: range. The AV turret has an unlimited range, instead the Striker should travel something like 300 or 400 meters before losing guidance and behaving like dumbfire shots. I lean towards 400, because the user still has to stay visible and thus vulnerable. Also the missiles could be hittable and killable just like the Phoenix's ones, so that there is some sort of counter to them. Thoughts?