Status: In Progress Thanks for all the feedback. Here's the plan for the Liberator Update. Add crew experience. All passengers in vehicle get exp when someone gets a kill and possibly kill assist Add ammo display on the seat diagram to know how much ammo each gunner has Looking into adding a vehicle only voice channel Certification Adjustments Increase power of stealth Increase power of afterburner Add tank shells to composite armor resist Increase Racer performance speed bonus Nose Guns Improvement pass on Vektor New: High velocity Vektor. More effective against air and fast moving targets. New: Free aim nose cannon. A variant of the Vektor that can be aimed using the pilots free look. Belly Guns Dead zone improvements: Work to decrease the size of the dead zone Zepher: Small increase to direct hit damage Dalton: Reduction in splash damage New Empire Specific Belly Guns These are now NS VS: Large magazine weapon shooting explosive rounds or orbs. RPM increases after each shot until forced to reload or trigger is let go. NC: TV Guided missile TR: Zepher variant that has a larger magazine and higher RPM, but does less damage each shot. Each shot increases cone of fire, allowing it to spray a large area with shells from range. Tail Guns Improvement pass on Walker and Drake Adjustments to try and give tail gun more firing angles New: AA tail gun. Heat seeking missile launcher, similar to Coyote missiles in functionality. Pass on ammo capacities Ammo capacities for most weapons (even beyond the scope of Liberator) are being adjusted to even them out based on killing potential. Original Post: Liberators will be getting a refresh that includes new abilities, weapons systems and cosmetic additions. The primary goal of this update will be to enhance the existing offensive capabilities along with adding some new offensive options. We will also be taking a look at adding new ability options to increase the Liberator’s survivability in a fight and looking into different ways to share XP across the entire crew. In addition, we are discussing the possibility of adding utility roles for the Liberator such for example replacing the primary gun and lower half with dropship style rumble seats for 4-6 troops, while some of these ideas are still very much “drawing board” stage, we’d still like to know your ideas on ways to expand here too. What would you like to see added to the Liberator’s arsenal? What would make this venerable vessel more fun for you and your friends?