Not sure what I'm hoping to accomplish by posting this other than perhaps getting the word out toward a fix. From what I'm hearing it might be a Mattherson-exclusive issue, but has been going on for some time now. While it's subtle stuff that the average player may not notice, it has led to many of us boycotting Indar and other completely zerged/poplocked areas during alerts and prime time due to the significant reduction in quality of enjoyment caused by server issues. I originally thought it was only Indar, as that is where the issue is 99% of the time, though I had it happen for the first time on Esamir last night as well and resorted to fighting on Amerish as my only choice if I wanted to avoid this issue. Symptoms include, but are not limited to: Serious hit registration issues where only a few bullets will feel like they actually hit where they are supposed to. You will see your bullets hit your target on your client, but not receive hit registration indicators. Items such as medkits completely breaking by healing you to full then immediately back to low health Chat being extremely delayed, we're talking like 10 seconds for your message to appear after sending it and many other examples of client/server desynchronization, almost as if slight packet loss was present consistently Please don't bother telling me it's a problem on my end -- I'm sure some people won't notice what I'm talking about, like I said, it's subtle but definitely game-changing for advanced and perceptive players. SO many people have reported this type of thing happening, especially on Indar Mattherson, that I am confident it has nothing to do with anything on any of our ends. If need be, I can try to pull together some video clips from my stream that showcase the types of examples of this that I'm talking about. Thanks for listening and if you've experienced this as well (on any server for that matter), please help get the word out.