Greetings and salutations everyone, Before I begin, I feel obligated to state that I don't yet have the ability to play the game due to computer inadequacies, so take my concerns and suggestions with a grain of salt. However, it's come to my attention, through reading these forums and speaking with a few various individuals, that the melee capabilities of the Infiltrator have been severely lacking. For someone such as myself, who intends on alternating between sniping and melee assassination, this is deeply saddening news. I was told that there was a certification within beta that upgraded one's melee capabilities...but it had been removed upon release for reasons that this specific individual wasn't aware of. I'm not too terribly sure myself, though as I expressed above, I've yet to find myself able to play the game regardless of its stage in development. Still, I find myself hoping that what's been said is either wrong...or they implement ways of advancing our melee capabilities within the future. From what I've been reading, it seems that it's almost impossible to attack someone with the knife unless you're lodged so far up their anus that you're tickling that dangling thing within the back of their throat. If it's a matter of balance, I wouldn't even mind if the advanced melee capabilities came within the form of an upgraded knife that you have to purchase for 1000 credits, like the other high end weapons. Although, an upgrade of that magnitude should provide a little bit more than simply some increased range, no? This may seem a bit unorthodox, but what if each blade had an additional effect in combination to the advanced range? The following are just possibilities, and don't please don't mind the names... Either way, correct me if I'm wrong on what I've been observing... I'm just desperately hoping that the melee capabilities for the Infiltrator either: A: Aren't as bad as people seem to make them out to be. B: Are going to be improved upon later down the road. My idea up there isn't the easiest solution to the problems I've been reading about, I just thought it might be interesting to convert the increased melee capabilities into new blade types that also have a little faction oriented twist that differentiates them from one another. The easiest solution would simply be to increase the capabilities through certifications...as was the case within beta, from what I've read. Thoughts? What are your experiences with the melee capabilities in Planetside 2, do you believe that they're adequate...or could they use some work?