The new ESF weapons and cert lines are now on test server. Please note that none of the weapon stats are final and in some cases these weapons are older versions of what is currently on our internal servers. We wanted to release these to test server so that we could start gathering feedback from players on the general direction of this update. New Nose Cannons Each faction has one new nose cannon that fires slower than the default cannon, but each of these new cannons has the most ammunition per magazine of its weapon type. Existing Tomcat/Photon Missiles These now require the attacker to maintain their lock after the rocket has been fired (the attacker must keep pointing at the target). Lock-ons that are not maintained will cause the rocket to lose its tracking behavior and miss by flying upward. Note: The version on test server as of this update has a bug with the maintain-lock functionality, so the rocket is still sometimes hitting when the lock has been lost. We’re working on a fix for this. Locked on rockets have had their travel distance reduced. The max distance they will chase targets has been reduced by ~200 meters. Additionally, A2A rockets now have a limit on how far they can turn to chase a target. Coyote Missiles These are light damaging air-to-air heat-seeking missiles. They have a slow velocity when initially fired but will speed up and track air targets that they fly near. The Coyote Missiles on test are an older version of the weapon. The version planned to go live will have more rockets per magazine, but less damage per rocket, with the total damage per magazine being near the same as this current test version. We’re releasing this version to test because we’re looking for feedback on the heat-seeking behavior. Hornet Missiles These are wire-guided missiles. The version currently on test server has a bug that causes the wire-guided functionality to be lost when swapping to the nose cannon. This will also be fixed. Air Engagement Radar This utility cert line will auto-spot nearby air enemies and clamp the spot icons to the edge of the screen. Afterburner Fuel Pods These now have a cert line that increases the max fuel capacity and fuel regeneration rate. Engaging afterburners while in hover mode now has a larger initial fuel cost. Locked on missiles and the mini-map In-flight missiles that are locked on to you will now show on the mini-map.