So when I lock on to you, either a) you are forced back into a defensive position, giving me the advantage - Depending on the situation, it could give either of us the advantage. -If you have locked on from far away, I will play hide-and-seek - and you will have to come and find me behind whatever LOS I am hugging. This will give me a huge advantage (it's the equivalent of camping in the air xD) because I now know where you're approx. going to come from and thus I can be on the trigger finger as well as doing an aggressive manoeuvre that will most likely leave you at a disadvantage, and the dogfight would follow - whoever can outmanoeuvre the other will win, regardless of weapon. -If you have locked on close to me, then it doesn't matter what LOS I go to - you are behind me, and you are close. Again, it really doesn't matter what weapon you use, I was an idiot, and let you get the upper hand. Skill > weapons B) your effective HP is lowered to half, because I have one garenteed rocket before you can get in a position to fire on me Kind of explained up there, it depends on the situation we are in, if you are close enough then yeah, there is going to be no avoiding the second missile, but again that was my fault for letting you get so close in the first place. You could kill me with your main cannon because I failed. It doesn't matter the weapon you use. If I was far enough away when you lock-on and fired the first time, then I stand a much better chance of finding cover, and using that cover to either surprise you - or continue to break your locks. Lets say YOU engage ME, then commence your average dogfight - If my shooting is perfect, you would be dead within a clip of rotary (it is very possible to shoot someone to death without being close enough for them to hear your engine btw, but understandably very skillful to do). My skill = rewarded. If my shooting is perfect, but I fire the A2A first - then I have just given the fact that i'm onto you away - and given you 2-3 seconds minimum to react, and 7-8 seconds tops. My skill-less = punished. Do you perhaps see where i'm coming from here? Edit: What i'm trying to say is, A2A missiles are not totally useless, in certain situations they can be useful, and will give a slight advantage to pilots who want to take out air, but it is often very situational. A good pilot will know when to, and when not to use them. (If he knows they've used flares, if he knows they're too close to flare them etc) If a pilot wants to trade-in his A2G capabilities for A2A superiority, he can do so, but if he doesn't use the A2A in the right way, at the right times - he could well be ******** on his own doorstep. This is certainly often the case for pilots against me. Another example of Skill > weapon. A good example of A2A being pretty much flawless in the skies, is if, like you said, two pilots use them together. But this isn't just down to the A2A itself, it's mainly due to 2 people working together. This is how it should be imo.