Patch Notes - 6/13

Discussion in 'Planetside 2 Test Server: Announcements' started by PS2_Luke, Jun 13, 2014.

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  1. PS2_Luke Lead Designer

    The patch will be happening next week. These patch notes are posted early.




    Tank Changes
    • Tank primary turrets are now stabilized. (Their elevation will not move with chassis elevation changes, unless it hits the upper or lower constraint)
    • Tank reverse speed and acceleration is now identical to the tanks forward speed and acceleration.
      • Combat Chassis no longer improves reverse speed
      • Racer Chassis applies to forward and reverse evenly
    • Vanguard acceleration is being brought closer to the other tanks.
      • It is still the slowest tank; it was just too slow.
    • Magrider racer chassis now provides +10 kph instead of +15 kph. This brings it in line with the other MBT racer chassis.
    • Effective ranges of most anti-tank tank weaponry is being reduced.
      • Gravity on all primary cannon tank shells is being increased from 4 to 5
      • The 25 meter per second projectile speed scaling between tank cannons is being reduced to 15. High explosive tank rounds will also now have projectile speed change between factions.
        • Lightning / Magrider HE projectile speed is being reduced from 175 to 170
        • Prowler HE projectile speed is being increased from 175 to 185
        • Vanguard HE projectile speed is being increased from 175 to 200
        • Lightning / Magrider AP projectile speed is being reduced from 225 to 215
        • Prowler HEAT projectile speed is being reduced from 225 to 215
        • Prowler AP projectile speed is being reduced from 250 to 230
        • Vanguard HEAT projectile speed is being reduced from 250 to 230
        • Vanguard AP projectile speed is being reduced from 275 to 245
      • Enforcer ML85
        • We’re bringing the range of this weapon down to better differentiate it from the Halberd. The Halberd has a range advantage, the Enforcer has a damage advantage.
        • Direct Hit damage increased from 500 to 550 (Tank version only)
        • No longer has acceleration mechanics
        • Projectile no longer accelerates up to 300 meters per second
        • Launch speed increased from 200 to 230
        • Gravity increased from 3.5 to 5
      • E540 Halberd
        • Gravity increased from 3 to 5
    Quality of Life/Misc:
    • Some soccer (or football, if you're into that sort of things) cosmetics have been added to the Depot. Buy them or you're not a true fan.
    • Added an option to turn down bloom.
    • Soldiers who place explosives will now get an assist xp award if they are detonated by someone else and the explosives kill an enemy.
      • Assist XP from explosive kills = exact same xp as a full kill
    • Engineers can now equip the ammunition package directly by pressing the ability key (default: F)
      • To match the above, the ammunition package is no longer equipped in the utility slot and it is no longer an alternate fire mode on the ACE Tool.
      • The thrown ammunition package is now a physics object and is no longer in the deploy system. This will allow it to be thrown anywhere.
      • The ammunition cert line can still be found in the Engineer Certs list.
    • The Medic tool now uses right click to revive and left click to heal.
    • The visuals on the Combat Medic’s Regeneration Field will now grow to match the range of the device as it is certed up.
    • Adjusted the visuals on the Combat Medic’s Regeneration Field to improve performance.
    • Sunderer owners now get 5xp per player who spawns on their deployed Sunderer. Increased from 2xp.
    • Flash kills are now worth 100xp, increased from 25xp.
    • Added spotting voice callouts for spotting both deployed enemy Sunderers and enemy spawn beacons.
    • Adjusted lag compensation to improve overall responsiveness.
    • Renamed ‘Pistol’ slot to ‘Sidearm’ slot. Crossbows are now listed as crossbows instead of being listed as pistols.
    Bug Fixes:
    • Fixed various crashes.
    • Fixed an issue that would sometimes cause players to spawn at unwanted locations due to deployment spawn list changing.
    • Changing drivers in a Prowler or Sunderer will no longer cause the vehicle to teleport back to the initial deploy location.
    • Addressed an issue where at some distances projectiles and bullets could ignore collision and hit through things like spawn room doors.
    • Fixed explosives damaging facility objects, such as terminals, through geometry.
    • Aircraft weapons should no longer be able to shoot through Biolab shields.
    • Gateshield Diffuser will now function properly when activated while holding A or D.
    • The Infiltrator recon tool description now lists the correct duration.
    • The audio effect from a gravity pad will no longer persist when exiting a vehicle onto a gravity pad.
    • Weapon sights will once again work correctly in VR Training.
    • Class abilities will once again work correctly in VR Training.
    • Fixed a bug where the Greenhorn Voice Pack was missing.
    • Fixed various geometry bugs on Amerish and Indar.
    • Fixed issues with decals displaying incorrectly on some TR Infiltrator armor.
    • Fixed a skinning bug that kept the Reaver Tiger Fins from moving with the Reaver wings.
    • Fixed the graphic for the latency meter to be scaled correctly.
    • The 1x scope can now be purchased on the AS16 Nighthawk.
    • The EM6 LMG will no longer incorrectly show an advanced laser sight for unlock.
    • Up x 30
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