I did an edit but please be nice this is my first post and I hope we can have a constructive conversation about this. It's the internet, I know, but agree or disagree please tell me why in a way that you would want to be told. Thank you! I find the Vanu starter sniper rifle to be the best. Here's why. 10X or 12X scope is needed for these gains to be seen as well as the recoil dampener (grip). None of these scenarios include the MAX class, as they are generally not killable without multiple shots from bolt-action or semi-auto snipers. 1) Physics Yes, the game physics make any long range combat learning curve large for non-beta testers in PS2, however I have approx. 2days played on PS2 and after that amount of time I find I have begun to master long range sniping with the Semi-Auto Vanu sniper rifle. I'm not a typical play for a few hours FPS player like I assume that at least the majority of people on Jaeger are, however I have some simple points I'll elaborate on to explain to you how and why I chose Infiltrator, and how and why it's a stronger class than most may initially perceive it to be. To get to my point #1, your targets are often moving. Want to be a sniper and get "BOOM HEADSHOT" kills on ALL targets moving and not? Not likely in PS2 with a bolt-action. However the alternative is much more effective than you might think. I'll get to why Semi-Auto Snipers are more versatile and don't reward camping and why this class doesn't reward it either in a second. Semi-Auto Sniper rifles DO kill one head shot + two chest. Don't ask me, ask any game developer (discounting max or shielded heavy class kills). At times (depending on class and health status) one headshot, or one head shot one body shot, or finally, two head shots will kill a target (discounting heavy or Max) when using the Vanu Semi-Auto default sniper rifle. I can 100% back up the former statement that is listed in italics as I have plenty of kills under my belt and have done extensive research on the power of all weapons in PS2. As for anything else, I'm open for conversation and debate but in order to be on the same page and have a discussion it's important to understand the power or said guns being discussed and it's important to understand that those italics are factual, not misrepresented figures. This all leads us to understanding tracking. Your opponents are going to be running quite a bit when you want them to stand still. Here I'll tell you why Semi-Automatic Sniper Rifles excel at tracking opponents ESPECIALLY at a distance, and how they give you other benefits over Bolt-Action rifles. 2) Reload and Tracking - Bolt-Action vs Semi-Automatic So why not bolt-action you ask? Try tracking a moving target while reloading (or cocking your gun). By the time you zoom back in, provided your target is close enough for you to see him moving on screen un-scoped among 20 other team mates and opponents. It's a losing battle. The average computer screen is NOT big enough to see a target clearly from 2000m away on PS2 without the help of a scope. Mind you I said clearly. There are situations with a snowy backdrop where you may see targets un-scoped from a distance, but try tacking them while un-zooming after every shot. Hell, on a 24" 1080p monitor all settings on HIGH 60 FPS + (I have 20/20 vision) tracking an opponent while re-loading my bolt (not a full reload) is insurmountably difficult compared to using a 10 shot semi-auto. Sure the bullets in the semi-auto do less damage, but you can follow moving targets for 10 shots never un-scope, spam your trigger and get a kill you otherwise never would have been able to achieve with a bolt-action rifle due to losing your target or not being able to maintain their trajectory throughout the entire process of firing on them while adjusting your lead for (depending on faction) bullet drop and server latency. You can SEE where all your bullets are going with semi-autos, where they hit relative to the target, and you can adjust on the fly. This is all because you can remain zoomed in with a perfect track on your target and on where your bullets hit. Vanu especially gives a giant glow of purple where your bullets hit if they don't hit the target. With Bolt-Action you are forced to make a decision between watching your shot hit, or reloading/and/or cloaking in whatever order you may or may not chose. Bolt-Action simply put, over-complicates the tracking process, and reduces your effectiveness on moving targets in general. That's a massive amount of targets we are losing the jump on especially when distance, physics, and bullet drop can not be COMPLETELY accurately accounted for without some trial and error per each single bullet fired in any scenario. Here is why... Server latency/ping/graphical FPS drops change in small or large increments on the fly sometimes all at the same time, and sometimes these differences are noticeable, and sometimes not. Regardless having a sniper rifle that will allow you to adjust for these differences of where your bullet actually hits, and where you target actually physically is, will allow you to have a spectacular KD ratio when compared to guns that deter the tracking proces ex. Bolt-Action Rifles. The latency, ping, graphical (or whatever you want to calls these issues distinctively) strongly will impact your KD ratio over time. If adjusted for properlywith a bolt-action rile these latency issues can be guessed, and gauged, but those guesses and gauging of long range bullet arrivals will be much easier to do in 5 shots in the span of 3 seconds than 5 shots in the span of 7-15 seconds (approx. times semi-auto vs. bolt-action don't quote me on this correct me if you will) Tracking targets at close range with a Bolt-Action is not hard, however snipers are at their strongest at a distance. Stating that snipers are strong close range would seem counter-intuitive, but later I'll explain how semi-autos are strong at closer ranges as well as at a distance in my final part 3. The physics of the game make it difficult to hit your opponent 3 times or 2 times with a bolt action in order to get a kill or even once in the head, because by the time your opponent gets hit or is shot at he is looking for you. As you all know too well the red indicator will tell us where we are being shot from. Killing your target before he can spot you gives you the advantage of maintaining position without feeling threatened, and the advantage of continuing to maintain stealth and that all too important jump on your opponents. If you're looking for XP, you'll get plenty more kills remaining invisible than by running out into the open for all to see (including enemy snipers). The Semi-Auto Sniper rifles with their high rate of fire allow you to maintain that anonymity, while giving you the luxury of a 10 round clip to finish your moving targets promptly before they can spot you. The Bolt-Action allows you to make that single head shot kill, but the physics, reload and tacking process of the infiltrator class (primarily tested on Vanu Sovereignty ) while using the Bolt-Action Sniper Rifle deter you from actually staying hidden when taking more time to re-**** your gun, from getting quick moving kills, and ultimately keeping you alive by remainingundetected through those longer reloads and ***** of the gun. 3) Shotguns Anyone? Want the effectiveness of a shotgun at close range in a gun that gets you kills from 2000m away? Look no farther than the semi-auto rifle. Much can be said about "spraying and praying" but doing so with a 10 round clip in hand against and enemy face to face has netted me many kills. This is probably the deal breaker for me, that allows me to use my infiltrator class more frequently in close quarters while capping bases etc. I have yet to empty an entire clip on 1 target (save for a heavy) at close range without killing them. Of course, a great amount of the time I die, but infiltrators have the weakest health/armor/sheild of all classes and should not be expected to perform at close range the way all other classes do with automatic weapons. I'll have you know however, that the cloaking ability of an infiltrator grants you access to more "get the jump on them" situations than any other class. The cloak does not make you invisible, but in a large bio lab it can keep you more or less hidden if used effectively in the right places while limiting movement. Getting the jump will allow you to fire off those sniper rounds at a targets back un-scoped. By the time he turns around he's strafing and jumping and and easy target for either your un-scoped semi-auto, or your pistol of which you have a full clip left to use. Again, another advantage the semi-automatic "stock" sniper rifle (Vanu) gives you combined with the infiltrator class abilities. In conclusion; If I want to kill moving targets at a distance safe enough to keep me alive, to account for all factors impacting bullet trajectory, and ultimately to fire at all targets available to me regardless of their placement or movement, then I chose a semi-auto sniper that keeps me equipped with, in my opinion, quite possibly one of the most versatile weapons available in PlanetSide2.