PTS Patch Notes - August 8, 2013

Discussion in 'Planetside 2 Test Server: Announcements' started by Luperza, Aug 8, 2013.

  1. Luperza Community Manager

    General Updates

    Default Keybind Changes

    The following keybinds have changed in the default mappings. This affects new players and players who reset their keybinds to default.

    The following default mappings have changed
    ·Vehicle Headlights: This functionality had two keybinds. The extra binding to “L” has been removed. The “G” is still bound to headlights.
    ·Open Friends Page: I -> L (Friends List)
    ·Redeploy Toggle: Added U (Un-deploy). This key was previously not used.
    ·Instant Action Toggle: Added I (Instant Action).

    These changes are to improve accessibility of Instant Action and Redeploy, particularly for new players who may find the former Home and Delete keys awkward and forgettable. Instant Action and Redeploy are now next to each other and within easy reach. The Friends List is still next to other social keys like outfit and squad page hotkeys. Players who are organizing other players and instructing them to redeploy or use instant action should be aware that newer players may not have the same keybindings for those toggles as they do.

    Players coming from GU13 should see no change in their keybinds. Players who played Pre-GU13 but did not play during GU13 may find that their Instant Action key is no longer bound. This can be corrected by setting the Instant Action toggle to whichever key the player wishes in the keybinding settings.
    Infantry Updates

    Suit Slot Balance Pass

    • Grenade Bandolier now has 1 additional rank for a total of 3 ranks. All cert costs have been adjusted.
      • Rank 1: Can carry a total of 2 grenades at a cost of 100 CP
      • Rank 2: Can carry a total of 3 grenades at a cost of 150 CP
      • Rank 3: Can carry a total of 4 grenades at a cost of 500 CP
    • Munitions Pouch now has 1 additional rank for a total of 4 ranks.
      • Rank 1: Can carry a total of 1 additional rockets at a cost of 30 CP
      • Rank 2: Can carry a total of 2 additional rockets at a cost of 150 CP
      • Rank 3: Can carry a total of 3 additional rockets at a cost of 500 CP
      • Rank 3: Can carry a total of 4 additional rockets at a cost of 1000 CP
    • Anyone who previously certed into Grenade Bandolier or Munitions Pouch will have the skills removed and the cert cost refunded; players can repurchase the skills whenever they desire.
    Nano Armor Cloak updated

    • Rank 1
      • Max cloak time increased from 3 seconds to 6 seconds
      • Charge time from depleted to full decreased from 24 seconds to 15 seconds.
    • Rank 2
      • Max cloak time increased from 4 seconds to 6.5 seconds
      • Charge time from depleted to full decreased from 24 seconds to 14 seconds.
    • Rank 3
      • Max cloak time increased from 5 seconds to 7 seconds
      • Charge time from depleted to full decreased from 24 seconds to 13 seconds.
    • Rank 4
      • Max cloak time increased from 6 seconds to 7.5 seconds
      • Charge time from depleted to full decreased from 24 seconds to 12 seconds.
    • Rank 5
      • Max cloak time increased from 6 seconds to 8.5 seconds
      • Charge time from depleted to full decreased from 24 seconds to 11 seconds.
    Bug Fixes

    • Repair icon now displays above destroyed friendly turrets
    • Fixed claymores sometimes not detonating when approaching from behind
    ·Nameplates on phalanx turrets should now reset properly when the gunner exits
    ·Corrected an issue causing 1st person loadout issues when deploying on a squad member to a different continent from the death screen while in a MAX suit.
    ·Fixed a bug preventing weapon camos that you didn’t own from being equipped on primary weapons in the VR zone
    ·Trialed weapons that expire while equipped and offline can once again be used in the VR room
    Vehicle Updates

    New ESF Weapon Tuning Pass

    ·Coyote Missiles
    oIncreased base lock-on time from 1000 to 1500
    oDamage reduced to 225
    oFixed some tooltip errors
    ·Mass Drivers
    oFixed some tooltip errors
    ·Locust Cannons
    oDamage reduced to 300 max and 225 min
    oRemoved the AoE that was on them
    oFixed some tooltip errors
    Vehicle UI Changes

    ·We now show up to FOUR whole digits in the HUD ammo counter for vehicles. The future is now, you guys.
    ·There is now a lock-on indicator in 3rd person view
    Bug Fixes

    ·Fixed a problem causing animation stutter in aircraft during high velocity maneuvers
    ·Dual Photon Pods no longer display a ridiculously overblown fire rate, and instead display their actual rate of fire
    ·Fixed a problem that caused the vehicle ownership HUD icon from displaying properly
    ·The E540 Halberd no longer states that it is single faction use only
    UI Updates

    UI Load Time Reduction

    We now cache some of the UI screens that take the longest to load, including:
    ·Main map
    ·Minimap
    ·Class/loadout screen

    This should speed up load times after the screen has been loaded once in a session.
    Improved Facility Connection Feedback

    ·A lock icon will now be displayed on the HUD facility info panel if the facility is not connected to a friendly facility
    ·Lock icons will also be displayed on the “nearby facility” HUD indicators if those facilities are not connected to a friendly facility
    Class Terminal Loadout Hotkeys

    ·Pressing [E] with terminal screen open will now resupply/equip your selected class
    ·Press F1-F6 to select Classes
    ·Press 1-0 to select a Loadout Tab
    Miscellaneous Changes

    ·Capture notifications for regions other than the one you are in now display in chat and not on the HUD
    ·Enter key now opens the chat box while in the main menu
    Bug Fixes

    ·Fixed a bug preventing you from selecting a spawn location from the list that you had to scroll to see without the list resetting back to the top
    ·The 2D icon for the Bahamut Mask should now match the in-game model
    Facility/Environment Updates

    Hossin

    Development continues on Hossin. There are a bunch of minor changes, fixes, tweaks, additions, etc, but nothing super noteworthy for everyone to go check out specific to these changes.
    Bug Fixes

    ·Corrected a problem preventing resources from being gained while earning experience in the regions on Esamir

    ·Updated the Indar Comm Array spawn location to be located at the correct location. Still need the location of a thesaurus to help curb the continued use of the word location.
    • Up x 20
  2. [IMG]
    • Up x 11
  3. Umm, the Max Cloak times aren't consistent. This is confusing.
  4. No ones will Trade nanoweave for Extra grenade or extra rockets , all it can do is few guys who was already using the grenade bandoliere will spam more grenade that all

    SOE try to fix the problem the wrong way NW as to be remoove from the game thats all and replace by some NEW suits slots more imaginative and more ( side grade ) type trying to make the current suits slots broken to make them atractive isnt the way to drive peoples away from nanoweave SOrry

    Suit Slot Balance Pass

    • Grenade Bandolier now has 1 additional rank for a total of 3 ranks. All cert costs have been adjusted.
      • Rank 1: Can carry a total of 2 grenades at a cost of 100 CP
      • Rank 2: Can carry a total of 3 grenades at a cost of 150 CP
      • Rank 3: Can carry a total of 4 grenades at a cost of 500 CP
    • Munitions Pouch now has 1 additional rank for a total of 4 ranks.
      • Rank 1: Can carry a total of 1 additional rockets at a cost of 30 CP
      • Rank 2: Can carry a total of 2 additional rockets at a cost of 150 CP
      • Rank 3: Can carry a total of 3 additional rockets at a cost of 500 CP
      • Rank 3: Can carry a total of 4 additional rockets at a cost of 1000 CP
    • Anyone who previously certed into Grenade Bandolier or Munitions Pouch will have the skills removed and the cert cost refunded; players can repurchase the skills whenever they desire.
    Its like increasing the cost of the Maxs suits havent fix the ZOE problems it was simply a lazy fix making maxs less abundants on the BF , but ZOE maxs are stilla huge gamebreakers in Maxs versus infantry figths their range and amo capacity and speed + strafe speed make them absolutly overkill in any aspect
    ZOE havent been fix it was a Smoke screen and now you try to do the same with Nanoweave armor trying to make nanoweave less abundants wont FIX IT
  5. What? Extra grenades are incredibly good in certain situations. I run grenade bandolier on my medic/rev grenade loadout for emergency re secure situations
    • Up x 2
  6. JGood Developer

    These got posted a little early as we're still working on this build and have not put out the update out yet. I'll post again once we actually make all this stuff available - hopefully sometime in the next few hours.
    • Up x 4
  7. Position?
    • Up x 1
  8. It compares the cloak times before and after the update for each tier of the certification. :)
    Unlike hunter cloak, nano-armor increases its duration with each cert and now will actually be a viable sidegrade!
    • Up x 1
  9. JGood Developer

    • Up x 1
  10. Tar

    will the refunds also happen in the actual game?
  11. Tar

    I think he meant the last step is 1s whereas previous are 0.5
  12. Many months have I waited for this... and soon it'll be here... SOON.
    • Up x 3
  13. Fixed.
    • Up x 2
  14. RIP in peace OP Locusts
    • Up x 1
  15. Rest in peace, in peace? o_O
    • Up x 1
  16. Yah, silly me I dumped a buncha certs into Armor Cloak thinking it'd be better for CQB infiltrating...

    only to find it UTTERLY useless.
  17. It's generally used for slight sarcasm or just making fun of something
    • Up x 1
  18. Brilliant! This is just the kind of thing NAC needs. It's going to be sooo much more comfortable using it now.

    Thanks for the cloak love devs!

    EDIT: The 10% extra damage reduction at rank 5 wasn't changed right?
  19. Huh
  20. I think ZOE MAX is ok now it is normal to kill one, like a TR MAX but NC MAX shotguns are still laughable.
    Nanoweave shouldnt prevent any good sniper to kill with ONE headshot and maybe further increase the shield recharge boost of the shield recharge cert. Thats my 2 cents :)

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