PTS Update 8/20

Discussion in 'Planetside 2 Test Server: Announcements' started by JGood, Aug 20, 2013.

  1. JGood Developer

    Test is going to be in an odd state of flux for the next week or so. As a result, you may see a number of incomplete/partially implemented features that aren't yet ready for testing - so these notes are only going to point you guys to look at a subset of what’s actually there. We’ll do our best to clean up the loose ends as soon as we can.

    All that said, there are still some significant areas of the game that are ready for feedback and testing:

    Physics and Projectile System Improvements
    This has some far reaching ramifications, but the key things this hopefully does for you guys include:
    • Fix for guided rockets not traveling the correct path on other clients
    • Fix for projectiles not rendering when shot out of render distance (looking at you AV MANA turret)
    • Fixed Striker missiles flying through terrain and buildings and still hitting targets
    • Victims of the Phoenix missile should no longer see the projectile adjust course quickly within 10m and then detonate
    • Air to Air rockets won’t look like they’re bouncing back and forth to remote clients
    This was dangeroso code to touch, so we’re interested to see if there were any unintended consequences we haven’t caught yet. Let us know if you find anything unusual.

    Infantry Tuning
    It’s still pretty early for these, but we wanted to get feedback as soon as possible.
    • These haven’t seen any significant testing yet so we’re definitely anticipating we may need to make some changes, so don’t be shy.
    • We’re not releasing numbers/data for these yet, but as things start to solidify we’ll remedy that.
    • Please let us know how you think these changes hold up in action.
      • Flak Armor changes (Infantry only)
        • Flak Armor will now also be affective against the direct impact damage of explosive projectiles. Includes:
          • Rocket Pods
          • Rocket Launchers
          • Grenade Launchers
      • MAX AV weapon update
        • Damage vs. Infantry being reduced (vehicle damage is unaffected)
          • NC Raven
          • NC Falcon
          • TR Fracture
          • TR Pounder
          • VS Comet
        • Damage vs. infantry being increased
          • VS Vortex
        • Other changes
          • NC Falcon projectile acceleration and max speed being slightly increased to extend its effective range and bring it more in line with other MAX weapons.
    Drifter Changes
    We’ve been messing around with ways to try and help make Drifter Jump Jets more interesting/useful. Here’s what we did:
    • Drifters now provide a greater initial height boost (~3 meters)
    • Initial fuel cost has been increased
    • Fuel consumption slightly reduced to compensate for initial fuel cost increase.
    • Repeatedly tapping the Jump jet key will now slightly increase height at the cost of fuel
    • Descriptions updated
    We’re not sure if this is precisely where we want these though, so we’re really interested in your feedback to see if these changes are worthy of pushing to Live or if we need to do some more refining first.

    Certification Clean Up
    In an effort to clean up the certification trees, we’ve cleared out all the weapons you don’t own so they don’t display in the certs area until you actually purchase them. And unlike what we mistakenly pushed live a little while ago (hotfix pending), we now should account for the need to upgrade your engineer turrets.

    But Wait! There’s More!
    • Added a display for Above Mean Sea Level (AMSL) to air vehicles
    • Added another “Other” cosmetic slot for the Sunderer
    • Made ammo pack indicators smaller
    • Changed the rifle pose in 3rd person
    • Made alterations to the SCU Room Shield and the Vehicle Gate Shield model
    • Hooked up new phalanx turret icons on the squad display
    • Added dome shields to Amerish
    Bug Fixes
    • Added a fix to prevent AOE damage hitting players inside IFF shields from certain angles
    • Fix for scope sway persisting into optics that aren’t intended to have any
    • Addressed large amounts of interpenetration in the spawn room at Andvari Frozen Reservoir that could cause players to get stuck in spawn tubes
    • Fixed a bug that caused Thermal or Nightvision to persist when switching from the gunner seat to the driver seat in the Harasser
    • Fixed missing gate shield generators at Freyr Amp Station
    • Repeatedly firing single shot weapons before the firing animation ends will no longer cause the weapon’s animation to pop
    • Fixed the M12 Kobalt’s thermal optics so they don’t reset/fade in during each reload
    • Fixed animation timing on the MSW-R’s cocking lever
    • Sunderer exhaust stacks should now display properly for players in first person that are seated in the passenger seat
    • Fixed a bug that allowed you to attempt to redeploy with the hotkey from the character select screen
    • Fixed missing reload audio for the Lasher X2
    • Fixed some alignment issues on the 3rd person Mosquito HUD
    • Fixed a broken animation for turning while the ammo pack equipped
    • Pilots can no longer utilize free-look to lock on to targets
    • Up x 12
  2. JGood Developer

    Looks like we've hit a snag with Test server not wanting to let anyone in. We're working on rectifying now, hopefully will be resolved soon.
    • Up x 1
  3. Damage vs. Infantry being reduced (vehicle damage is unaffected)
    -NC Raven


    Just arg the one ranged option for the freaking NC Max for infantry getting nerfed again.

    It takes two freaking direct hits right now to kill a soft target, how many does it take now?
    • Up x 6
  4. At least fractures and comets are being adjusted. Also I have had some nice success using slugs on my scatters. Falcons are also getting an infantry nerf but I am hopeful about the increased velocity, maybe they will be good at AV again.

  5. Do we have a way onto nexus yet?
  6. fracture nerf fracture nerf fracture nerf

    *dances*

    [IMG]
    • Up x 5
    • Flak Armor changes (Infantry only)
      • Flak Armor will now also be affective against the direct impact damage of explosive projectiles. Includes:
        • Rocket Pods
        • Rocket Launchers
        • Grenade Launcher
    Yes!!! now I can stop being noob tubed!
    • Up x 4
  7. Oh great even more nerfs to falcon (and pounder). More bullsh*t damage multipliers and still f***tarded projectile velocity. I bet infantry are gonna survive 2 direct hits now. Quite a mindf*ck there to buff vortex infantry damage.

    If the buff to flak armor makes people survive rockets and grenade hits its gonna have a huge impact pn those weapons. I looking forward to see how thats gonna turn out.
    • Up x 1
  8. Sounds interesting, I'll have to test it out to see how it actually works. If you're planning on making drifters more appealing to the masses, here are some of my thoughts that I've came up with after using them since GU12.
    • When drifting, a Light Assault is effectively weightless as they are barely descending. Because of this, it should be relatively easy for a LA to scale walls. I know it is possible to do this now, but it should be able to be accomplished with greater speed.
    • I'm guessing this is a bug, but seeing as it happens on 80% of walls, it may not be. When scaling a wall, once a LA reaches the top, instead of just going over it, the LA will just suddenly drop down a few feet, ascend again, drop again, ascend again, etc, making it impossible to actually get on top of most roofs without finding a higher vantage point to float to it from. I'll try to get a video of this to better illustrate what I'm talking about.
    • I absolutely love the skating added in GU12, its actually why I started using drifters and LA in general. As of now though, it is really only useful on a flat surface. In my opinion, you should gain more speed when skating downhill, and gradually lose speed when going up. Being on flat ground would maintain your momentum. This could add in some opportunities for Light Assaults to pull of truly amazing stunts. Just imagine skating down the side of a cliff on Indar, reaching ridiculous speeds, then shooting off a rock to fly hundreds of meters.
    • Building off of the skating changes, it would be awesome if the drifter jet's speed relied more on the player's momentum. Drifters could have a default speed of somewhere around what the cruising speed is now, which you would travel at just by running and jumping into the air. If you were to gain greater horizontal momentum, either by skating downhill or using a jump pad, your drifters would inherit that speed and allow you to continue traveling at it. As drifters are implemented currently, they do this when first activated, but you lose speed rapidly until you are again traveling at the default speed.
    That's all that I can think of right now, might be a tad extreme, but I would love to see something along the lines of these changes.
    • Up x 3
  9. Lol, reduced Pounder's damage against infantry, to what, 0?
    • Up x 14
  10. VS here and i am very very VERY happy .....

    • Up x 1
  11. pounder does about the same AI damage as the comet, its got a ****** convergence problem and tons of drop that make it bad not the damage.
    • Up x 1

  12. Well, still, it was already one of the worst weapons in the game and they nerfed it, if anything they should have slightly increased to damage to make up for the flaws that you mentioned.
    • Up x 6
  13. Cant wait to see what you have done to the Falcon, the tool tip for its been wrong since it was originally nerfed
    Does anyone even use it nowadays?
    I know I used it extensively before it was castrated to make people buy the Ravens (which now get a nerf)
    Not much range option for the NC MAX out there.
    • Up x 1
  14. Of course, as soon as I report the most common bug I see when playing, something that happens every day without fail, so often it basically happens on demand, I can't recreate it to post a video here. Just my luck.
  15. Amerish is fine as it stands, please don't add dome shields T_T.
    • Up x 3
  16. I found this amusing and I don't know why. Aside from that lots of very interesting patch notes, cant wait to check it out.
    • Up x 1

  17. Or walls. Or lettuce. >>>OR WALLS<<<
    • Up x 2
  18. You nerfed... the pounder. The worst max weapon in the game. I expected a fracture nerf, but a pounder nerf? Never saw that one coming.
    • Up x 10

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