tl:dr; The Reaver's gun is massively offset and belly-mounted for no reason. Pictures at the bottom. Disclaimer: The Reaver is all-round a very bad aircraft right now, offering now tangible advantages for lots of disadvantages. This is however not the subject at hand, nor should this be the place to entertain discussions about it's acceleration or hitbox. This is exclusively about the ill-conceived gunmount that makes it sight's massively worse than any other fighter's and is an unfair disadvantage beyond those already provided by intentional game imbalance. Vertical offset and what it does: Guns have to be mounted some place, and bullets have to originate from that gun. A gun's sighting is at the simplest level just a parallel viewpoint to the gun's trajectory. That approach works really well if you can keep the sight very close to the gun, as any error will only start coming into effect when the target is visually much too large for inaccuracies to change anything. At greater distances between sights and bullet origin however, the closer a target is the greater the difference between sighting and bullet trajectory. The sloppiest solution, and historically used for horizontal offsets on wing-mounted guns, is sight convergence. Instead of parallelity, you arbitrarily decide on a point of intersection. Before that point, the offset still exists but is smaller than it would be for non-convergent sights. Past the point of convergence, the sights and projectiles will diverge in the opposite direction of the original projectile. This is overall not a very good solution, and the real answer for historical fightercraft was to mount the guns ontop of the engine block and align them with the pilot's view. The only difficulty was perfecting gun synchronizers or interrupter gears to allow high rates of fire without damaging the propeller, but it allowed for much more accurate shooting regardless of range. How PlanetSide handles this: Vehicle sights in PlanetSide are simply parallel for the most part. And ESF gunmounts are close to the shooter. Closest on the Mosquito and reasonably close on the Scythe. The Reaver gets a bellymounted cannon that the pilot aims from an elevated cockpit. Why is that a problem? Can't you just adjust? You can technically adjust for anything, if you ignore all human limitations. You could adjust for bullets coming out of your side, or for your crosshair to be a splitting image of Pablo Picasso's The Scream or for fire that comes out of a new, arbitrary point every time you spawn a Reaver while your crosshair just grabs a drink and asks you existential stuff in the disembodied voice of Ira Glass. You can do all that, but it's harder and usually not quite fair. And their is a small mathematical problem that you have to add up in your head: Target velocity lead: theta1=velocity/time/range -> but time/range is constant, so only the target's velocity matters. Gun offset adjustment: theta2=offset/range -> But only the offset is constant, range varies, so theta2 varies a lot Also keep in mind that these do not have to be on the same plane, so you end up adding the offset adjustment towards the bottom of your craft to the target adjustment (which obviously goes in the targets heading). It's a vector addition problem that changes every instant. You should be seeing that theta2, your adjustment for offset, decreases with range and increases drastically as a target gets closer. You have to constantly be adding this to your gun-lead. That means a head-on target that is diving just a little bit might have to be first aimed at a bit lower, then dead-on, then above - which is to say the least, horribly unintuitive. Good luck competing against someone who has to only adjust for the fastest bullet velocity in the game (750m/s). The evidence as promised: Vertical gun offset, Mosquito: ~40 pixels Vertical gun offset, Reaver: ~160 pixels These are all tested origin points of both the view and the gunfire. Two people worked on all of these (thanks to Chichechevache and novaSphere) in order to verify origins accurately. These are not guesses based on the model. The Mosquito's low view origin surprised us too. Both screenshots show craft from the same distance. In conclusion & suggestion: All fighters should have an equal gun offset as a highest priority in balancing them against each other. The Reaver's nosegun can easily be moved into the nose and the cockpit view lowered a bit (since the firstperson viewmodel is entirely artificial and not consistent with the exterior model anyway). This is a matter of elementary fairness and not a discussion of balance.