So here's the underlying question that I think everybody is wondering about I think. I've seen your plans to do something about a priority system for rendering, and while this may be a step in the right direction (although a pretty shallow one) is there any STRONG INTENTION and PLANNED DEVELOPMENT DIRECTION into fixing the rendering distance permanently, even if it will take more time? (especially for infantry vs infantry fights) I don't think I'm alone here but I think what most of us love about this game is the fact that the term "epic battles" is brought to a whole new meaning by planetside, but.. when people start to basically teleport in front of you 15-20 meters at the most exciting fights it just kills the feeling so bad. Also, because of how it works, you might be able to shoot players that cannot see you and vice versa and people (including myself) are starting to learn how to abuse this and position themselves in crowded battles so that they are never shot but can still fire away and decimate enemies without dying, when it's very crowded. The game is insanely engaging, and it will only become better with time, but this is something that really needs adressing, so is a full time fix being worked on? Partial ones can only stall what most of us can probably say is the biggest downer effect to the big battles.