Since they apparently pack grenades into superballs in the future, it's made revive grenades very wonky and difficult to use. For a 400 cert ability, that should not be the case. Oftentimes I'll see a medic attempt to use a revive grenade on a batch of dead allies, only for the grenade to bounce off course or slide a few meters away, effectively rendering it pointless. Additionally, the detonation time is overlong, and with the bug that causes your grenades to despawn upon death (at least I hope that's a bug), means that if you're killed before detonation, you just wasted certs -- and if you're in an area where there's a batch of dead allies in a single spot, you're likely in trouble and are soon to get killed yourself. For how expensive revive grenades are resource-wise (and again, cert-wise), this shouldn't be the case. My suggestion is to do away with the revive grenade concept entirely. Instead offer a revive dart cert (switch over everyone who's already certed in grenades). This would give your med tool an alternate fire mode where you could shoot a dart that sticks onto any surface, similar to the infiltrator IFF beacon (however, the bullet drop should be minimal, unlike the IFF becaon which drops like a rock). Wherever the dart lands, dead allies within the radius are revived. Each dart can cost the same as the grenades now (though I still say they're too expensive). Pro's: * Far more predictable. * Doesn't use up a grenade slot. * Easier to use. * Activates upon hitting a surface -- no more long detonation times or grenade despawns. Con's: * You'll likely require line-of-sight -- no trick wall bounces. There are corner cases where you know there's dead folks just on the other side of a doorway, for instance.