Note: This knowledge (I.e. opinion) is based on two Scout rifles from Vanu, Nyx and Artemis. Both have serious troubles, I'll start with Nyx. Nyx does pack a bunch damage per bullet-wise (3x body shot kills), however, its clip size is limited (10), and the accuracy is plain horrible (you possibly can't call accurate shots after the first shot, thanks to the massive recoil). And the bullet spread without iron sights is insane. Let's face it, at the range its, according to it's tool tip designed, a semi-auto sniper just fares a ton better. And its inferior at closer ranges to almost any gun in the game, thanks to its firing speed. Its fancy, but lets face it, there are a lot better alternatives out there. (Ironically, the standard VS INF rifle is a prime example). That's pretty much its major problem, why use it, when there are tons of better alternatives out there. And Artemis, the automatic scout rifle. If you don't score head shots, the weapon is useless. With the extremely limited clip size of 20 (in comparison to other automatic rifles) and the low damage per bullet, not to mention its only effective up to 50 meters. I just see no viable options for this gun. Hipfiring doesn't work, using iron sights can score you kills if you do head shots, however the accuracy isn't top notch. But as INF is health-wise the least effective class, the gun doesn't really work in close quarters (>50 meters). Since we have no shotguns, for infiltrators that actually do infiltration, the automatic scout rifle is the way to go (Thanks to devs). Sad thing is, the Artemis is inferior to any automatic weapon out there, and severely lacks firepower in comparison to its clip size. Even the secondary pistol handles the job better, not to mention if you equip Manticore, you can have a proper medium range weapon in your pocket. Artemis is such an situtational weapon with bad clip size, less than average accuracy, low damage that its most effective in close quarters where you get to surprise someone. Though, with the current next to useless stealth and the sound that echoes throughout the enemy base screaming "infiltrator abound", the element of surprise is null. Its resembles the horrible SMGs in old FPS games, where you're better off with a pistol than the worst and the cheapest SMG. The funny thing is, Artemis is one of the most expensive INF weapons out there. Call it a rant, but the options for INFs that actually want to be useful for their team are currently hanging themselves. Snipers surely have their roles, I play both, but I love hacking enemy base, get a vehicle depot, spawn a sunderer, deploy it, see your whole team respawning directly inside enemy base. Its just annoying that I'm pretty much limited to hoping I run into no one, and if I do, they have their graphic settings low, and everyone inside the base is listening to MP3 instead of in-game sounds.