I haven't had time to create my "First Impressions of PS2 Retail From A Casual Gamer" thread yet, but I thought I'd go ahead and chime in on the A2A Lock On missiles: As a casual gamer that's reached a Battle Rank of 20 through flying the NC Reaver fighter aircraft almost exclusively, I have to say that I'm undecided about whether A2A lock on missiles are a GOOD or BAD thing for PS2. On the one hand, using A2A lock on missiles is incredibly FUN. It's great to hear them as they're launched and see the way they arc gracefully through the air as they accelerate towards their target. Their smoke contrails are amazing to watch as they dissipate over time and distance. I also think that the PS2 developers did a GREAT job in setting the missile's effective ranges, limited maneuverability, and lock on times (although the re-arming / cool down period seems to be rather quick for my tastes and could lead to rapid-missile firing). But on the other hand, I can see where the use of A2A missiles will be SO pervasive that TRUE dogfighting will cease to exist. Air combat will consist of scores of aircraft throwing A2A missiles at each other as flares light up the night sky in response. So, I'm torn about A2A missiles and flares as a whole. Thanks to the PS2 developers and PS2, I can finally re-live all those action sequences that I saw in the movie "Top Gun" as I fire my A2A missiles at enemy aircraft. But I will ruefully and sadly miss the day when all the great, exciting, intense, furball dogfights between fighters firing only their cannons at each other during the early days of PS2 give way to a less exciting A2A missile and flare spamfest between fighters. IF I had to pick just one option, my vote would reluctantly be to remove A2A lock on missiles from the game and force aircraft to dogfight each other once again. As "Jester" said to the Top Gun class during the movie "Top Gun", the US pilots' kill ratio was 12 to 1 during the Korean War, but then dropped to only 3 to 1 during the Vietnam War because of over-reliance on missiles.