ESF - Empire Specific -Fighter- The point is the ESF is a fighter, not a gunship. Its armament is severely over-stated in the game, thats why they are giving people so much trouble. The ESFs right now are doing the jobs of the Liberator. A F-22 can have either ~8 A2A or ~8 A2G missiles loaded (or several smaller bombs), a F-16 can have similar loadouts. Breaker Rocket Pods have 36 max ammo of which 12 are readily loaded, this is a comparable loadout to todays SuperCobra/Tiger gunship. The problem is that aircraft need to fulfill certain roles and those roles currently overlap too much between the ESF and the Liberator. Either the Liberator is the superior vehicle-killer (which I don't see) or the ESFs are, you can't have both. As far as I've seen, the Liberator is currently majorly under-represented in the sky. ESFs dominate because they have comparable vehicle destroying capabilities as well as superior maneuverability and cost. Thats where the threads about Liberators being crap comes from, they are only -relatively- crap. The problem directly lies that the ESF should be an A2A vehicle with limited ground support capabilities and the Liberator the vehicle-killer with limited A2A capabilities. Let the gunship be the gunship. Solutions (or, not and): 1- Severely reduce Rocket Pod damage while keeping the current ammo load (doesn't solve it, just mitigates it) 2- Reduce Rocket Pod ammo count to 12 with 4 loaded while increasing damage by 50% (this would stop rocket spam and reward accurate hits) 3- Remove Rocket Pods and replace by 4 A2G guided missiles, 1 loaded at a time (proper air support for a fighter) OR replace with 6-8 unguided AV bombs that can be deployed at once (destroying tightly packed tank-columns) 4- Remove Rocket Pods and all A2G capability from the ESF, buff Liberator A2G capabilities, buff ESF A2A capability (or make more diverse) Liberators were scary for ground-troops in Beta, now I don't really care about them. The idea would be to make Liberators scary again while making ESFs a nuisance for ground forces but deadly for air-targets like Liberators and Galaxies. This would actually create squad-based gameplay and cooperation as a liberator or galaxy should have an escort of fighters. The ESF right now does too many things too well, give us some clear diversification of roles. And yes, before anyone says it, todays Real Life (TM) fighters are multi-purpose, but they are limited in their armament and don't spray volleys of missiles everywhere in under 3 seconds, they perform precision strikes at high speeds.