Planetside 2 ought to have been developed by Michael Bay. Every day it's the same. Log in cap a couple bases gain some certs which is just addicting. Then log out. If I had some good battles then cool, but I don't have much to show for it besides certs. And really this game is just so simple. It's just point-n-shoot, spot, point-n-shoot, cap that objective, move on to next base, oh no we've lost territory we've been cut off. Rinse and repeat. Gun play is basic and all the unlocks just aren't worth saving for. They are just slight variants of the same gun with different stats and a slightly different artwork. Just really shallow stuff all-round. The MAX in particular has almost no flexibility when it comes to a build. It's just AV, AI, or AA. Take your pick or choose another "class". Really insulting that they even call them that. Battles are rarely well balanced and much fun. You're either steamrolling over the enemy or they are steamrolling over you. Sometimes you get an even fight which is the most fun I've had in the game, but those times are quite rare. Also joining an Outfit doesn't improve your chances much. If the enemy have more numbers any kind of organization is thwarted by the endless waves of tanks and air spam. Maybe I'm just growing tired of FPS games. I think I need to go back to an RPG for a while where I might need to actually use my brain and be compelled by a story or some deep leveling system. I'm getting a headache just by thinking about how much time I've wasted on this dull game. It's a shame because Planetside 2 really could be something grand. Planetside 1 could be considered a FPS-RPG with it's custom class system with certs and an inventory. PS2 is just a generic FPS. A dull, flat, boring shooter that tries to impress you with it's explosions and epic size. And it does impress, but only for a little while. It's not good enough. The game in it's current state is in no way going to work in the long run. What's going to keep people from moving on when the next big FPS hits? NOTHING. Honestly, I reckon the execs over at SOE just want to make a quick buck on this then let it dwindle. Why not? Most of the development costs have already been spent. The artwork is done the mechanics are done and the models and environments are done and all there is to look forward to now are the profits. The product can be considered finished by the $ guys. Why bother develop this further besides tweaks and tiny features thrown in here and there to give the illusion it is constantly evolving..