You know why doors are great in PS1? Here's an example. 1 guy, a cloaker with a rek and a locker full of boomers (equalivent to c4 in ps2) Let's say this guy wanted to blow the gens in a Tech Plant that an enemy faction is currently using as it's base of operations to roll out tanks/aircraft all by himself. He would normally approach the back door unlock it and sneak in. A good cloaker would take his sweet time making sure it was safe. His destination would be the locker room first, which was usually located by the spawn tubes. Hack the locker and get 3 boomers. Then sneak to the gen room which had another door to unlock. Again making sure no one is around cause a rek can be heard by other players. Giving away his position. The cloaker would have to make this trip in total I believe 4 times back and forth to the gen room and the locker room, 9 boomers in all plus 1 jammer to set off the boomers which in turn destroy's the gen. Which is by no means an easy feat but the sense of accomplishment, very rewarding. Something so simple as a door can provide that kind of gameplay. Gone.