There seems to be only room for 3 lock-on rocket launchers for each faction; the anti-air, the anti-tank, and the Ani. The TR's Striker shares the same lock-on mechanic, so kinda ends up being either a weaker or stronger version of one of them. What if the Striker instead fired a barrage of fast-moving mini-missiles with heat-seeking capability (like the Coyote missiles on PTS)? This would mean you'd have an easier time hitting tanks (if it locks on to tanks), though a harder time against aircraft - you actually have to aim at and lead the thing you're trying to shoot down, but your opponent would have less time to react - having little, if any, lock-on warning. You'd also get dumbfire capability (which probably would mean reduced damage versus infantry like the other two launchers), letting you finally take out turrets again. I think it would also bring it in line with the other faction launcher's (Phoenix, Lancer) AA capabilities - it'd be best against slower moving air targets at close range as you'd need to lead your target, but don't need to wait for a lock. tl;dr: Would be neat if Striker worked like those ESF missiles on PTS.