So, here's an interesting idea I had. Since most people's grievance with vehicles seems to revolve around the ease with which a bunch of them can just appear all of a sudden, what if when you went to a vehicle pad, the vehicle would actually just start being built and not instantly spawn ? For example: I go to Tawrich and choose to spawn a Vanguard. The Vanguard then is being built at the plant, and will be ready in 5-10m. Perhaps certs can also lower the build time. Once the vehicle is ready, the UI will inform you and you can go pick it up at the tech plant. Of course, asuming the facility was not captured by the enemy in the meantime. The build times can vary according to what is being built so a Flash might even be assembled instantly while a Galaxy could take up to 20m. Alternatively, the whole vehicle cooldown thing could be rolled into this, making a Vanguard build time ~30m uncerted for example. That would both give people more incentive to defend facilities and make it harder to get a huge tank/air zerg going in seconds. Of course, I think the facilities will need some upgrades so they are more easy to defend if this is implemented, as keeping hold of them will be far more important. Perhaps even, only certain facilities can make certain vehicles (similar to what we have no but extended, so you'd get a sort of Air Tech Plant etc) and maybe they could even have a maximum production queue (ie. they can only work on up to 10 vehicles at a time or so). I guess this would accomplish a reduction in vehicle spam, and make people care about their spawned vehicles more (if you had to protect the tech plant for 30m so you could get your tank out, you'll of course be less inclined to kamikaze it needlessly) There's probably many ways this could be refined, and I think it would work really nicely in PS2 BUT I don't think the devs will consider it since it would probably slow the game down too much PS. Just wanted to add a little extra example: Instead of having a 20m cooldown on being able to spawn a Reaver, you would have to trigger the construction of a Reaver at a facility then come back 20m later to pick it up. Certs would work similarly by reducing this time. Effectively, it's the same time, only it's front loaded instead, resulting in less "instant zerg".