Funny how new AA is being introduced when the already existing Skyguard with its sub-par damage/performance remains untouched. If you were really focused on improving game-play, (and the game's longevity) instead of fattening your wallet wouldn't the rational course of action been to balance the Skyguard first? Its still a piece of ****. Because it's such a piece of **** I dropped MORE cash on the other Burster arm for the max. Would I like a refund of SC cash so I can spend it on other PS2 items? Yeah I would, but realistically I know I probably won't get it. The thing is, is this a sign of things to come? Consider the plethora of bugs/gameplay issues in the game already, then consider the balance issues of weapons and vehicles in the game, and THEN couple that with SOE's need to make a profit. That's a lot of obstacles to deal with for a game that, two weeks after going live, (still in Open beta imo) is having its weak areas brought into very clear view, (for the people that have a clue). I know balance changes are 'supposedly' coming but with the See-Saw type balancing that went on in Beta fresh in my mind I don't have a whole lot of faith that any legitimate balancing will occur. Is this how it's going to be, Profit > Quality of Game-play?