Honestly now. We've been bouncing up against this problem since early Beta. As a pilot I would 1000% rather go up against 10 Skyguards than 10 Bursters. Why? Skyguard: Render Range: maybe 800m? Ballpark guess here. Similar damage compared to a dual burster max. Can die in about one full salvo of Breaker Rockets. - This is another ballpark guess here, I don't ground pound often. Large target, easy to hit. Counts as a tank, meaning they can only be pulled at bases in contact with a friendly tech plant, or the warpgate. Dual Burster Max: Render Range: 200m Maximum, usually times much lower. Similar damage. Takes around 1.5 full salvos to kill. Infantry sized target. Can be pulled ANYWHERE. Including any AMS sunderer. The whole mechanic of having a unit that can engage their enemy at ranges of upwards to a kilometer, but cannot be seen or engaged until within 200M is ridiculous. This has been an ongoing problem, and evidently something simple like increasing MAX render range cannot be done, or it would have been done already. To be honest, I would be all for completely revamping AA MAX capabilities into something that has an engagement range that reflects their render range. If this cannot be done, remove them altogether. It's a broken mechanic that makes for terrible gameplay. It's not much different than letting infiltrators run around perfectly stealthed at all times, but making them only use pistols. It doesn't matter how much you decrease their damage, it will always be a broken mechanic. If a change like that were to go through, Skyguards would need a serious overhaul as well. They're lackluster at best. The only reason Bursters can be so effective against aircraft is due to their ability to be used as a team. Take a handful of them, wait until some poor unsuspecting ESF comes a little too close, and mow the bastard down. He'll never see it coming, you don't render. And his friends won't have a clue where you are, since your projectiles don't render either. Skyguards don't have this luxury. They have a giant stream of brightly lit projectiles pointing right to where they are. They can't hide in buildings, and can be damaged from as far away as they can damage their target. There have been a number of suggestions about G2A floating about, most of them along the lines of "AIR IS OP BUFF AAA". However what could we do to help fix this scenario? I would suggest expanding the roles vehicular based AA can fill. Essentially adding more weapons in the AA arena to fill different roles. There are any number of these that could be done, but I'll throw out some ideas. Mind you these are just that, ideas. Most of them haven't been seriously thought through, but you'll get the general idea. Assuming they'll be mounted on a lightning: A lock on missile platform. None of that fire-and-forget stuff. Something where you can maintain a lock, painting a target, and continue to fire off a stream of low damage missiles. A heavier version of the current Skyguard. Higher damage, longer range, but the high recoil would force you to "deploy" your lightning to help reduce the shock, otherwise it would be extremely inaccurate. Essentially you sacrifice your mobility for higher damage and effective range. Current Skyguard: Pretty much as is. A Non-Flak based alternative: Maybe something with a slower ROF, high projectile speed, a low bullet drop, and high damage. It would require direct hits, and probably only be effective in the hands of a good shot or against larger targets.